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- on mouseEnter
- set the cursor of sprite the currentSpriteNum to [the number of member "finger", the number of member "fingermask"]
- end
-
- on mouseDown
- repeat with z = 24 to 48
- set the visible of sprite z to 0
- end repeat
- repeat with x = 1 to 11
- set the member of sprite 21 to "video_spin" & string(x)
- updateStage()
- startTimer()
- repeat while the timer < 1
- end repeat
- end repeat
- go("videoZ")
- repeat with z = 24 to 48
- set the visible of sprite z to 1
- end repeat
- end
-
- on mouseLeave
- set the cursor of sprite the currentSpriteNum to 0
- end
-